Tag Archive for Bitmapdata

Blitting a Particle transition between two images.

Sometimes when you are experimenting around with flash, you’ll notice that things can get a little laggy when you put too many things on the stage and try to move them around at the same time. The Display List is a very fast and easy way to handle the way things are displayed on the [...]

Bitmap processing outside the displaylist

While preparing one of my classes (Learning Actioscript 3), I played around with the (great!) bitmapData class. Point of the experiment on the one hand was to see if I could draw a snapshot of a sprite (with several animations in it) that is not displayed on screen (not in the displaylist) and on the [...]