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	<title>multimediacollege, Adobe Authorized Training Centre &#187; Flash</title>
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	<link>http://www.multimediacollege.be</link>
	<description>All about Adobe, Flash, Flex, AIR, ColdFusion and much more</description>
	<lastBuildDate>Wed, 28 Dec 2011 15:50:02 +0000</lastBuildDate>
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		<title>Flex 4 &#8211; Controlling a custom component&#8217;s skin states</title>
		<link>http://www.multimediacollege.be/2011/12/flex-4-controlling-custom-component-skin-states/</link>
		<comments>http://www.multimediacollege.be/2011/12/flex-4-controlling-custom-component-skin-states/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 12:50:12 +0000</pubDate>
		<dc:creator>Lander</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[custom component]]></category>
		<category><![CDATA[FXG]]></category>
		<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[Skinning]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1589</guid>
		<description><![CDATA[The new Flex 4 skinning architecture makes it easier for developers to completely change the look and feel of an application, while providing better separation between components and their skins. In this blogpost, by using FXG and the new states syntax, we&#8217;ll write a basic MXML skin that reflects it&#8217;s hostcomponent states. For those of [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Prototyping: ActionScript&#8217;s best kept secret.</title>
		<link>http://www.multimediacollege.be/2011/06/prototyping-actionscripts-best-kep-secret/</link>
		<comments>http://www.multimediacollege.be/2011/06/prototyping-actionscripts-best-kep-secret/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 10:28:18 +0000</pubDate>
		<dc:creator>Jan</dc:creator>
				<category><![CDATA[Actionscript 2]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1423</guid>
		<description><![CDATA[As a developer, once in a while  you discover something new that makes you go  &#8221;How come nobody ever told me about this and why do I only find this out NOW ? &#8221;  Last year, when I discovered that a Function in AS3 is also a class and can be used as a a [...]]]></description>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Blitting a Particle transition between two images.</title>
		<link>http://www.multimediacollege.be/2011/05/blitting-a-particle-transition-between-two-images/</link>
		<comments>http://www.multimediacollege.be/2011/05/blitting-a-particle-transition-between-two-images/#comments</comments>
		<pubDate>Mon, 09 May 2011 08:16:31 +0000</pubDate>
		<dc:creator>Jan</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[bitmap]]></category>
		<category><![CDATA[Bitmapdata]]></category>
		<category><![CDATA[blitting]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1299</guid>
		<description><![CDATA[Sometimes when you are experimenting around with flash, you&#8217;ll notice that things can get a little laggy when you put too many things on the stage and try to move them around at the same time. The Display List is a very fast and easy way to handle the way things are displayed on the [...]]]></description>
		<wfw:commentRss>http://www.multimediacollege.be/2011/05/blitting-a-particle-transition-between-two-images/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>&#8220;Molehill&#8221; 3D Flash API is available in public beta</title>
		<link>http://www.multimediacollege.be/2011/02/molehill-3d-flash-api-is-available-in-public-beta/</link>
		<comments>http://www.multimediacollege.be/2011/02/molehill-3d-flash-api-is-available-in-public-beta/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 18:46:24 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Player]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Molehill]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1289</guid>
		<description><![CDATA[So, now it&#8217;s finally here, the moment we&#8217;ve all been waiting for for quite some time now: Molehill has launched in a public beta version. You can download it from the brand new Incubator subsite on labs.adobe.com. Wait, what? Molehill, Incubator? What are you talking about? Allright, so you don&#8217;t know about the Molehill codename [...]]]></description>
		<wfw:commentRss>http://www.multimediacollege.be/2011/02/molehill-3d-flash-api-is-available-in-public-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Fiddling with Phidgets at Flash Israel</title>
		<link>http://www.multimediacollege.be/2011/02/fiddling-with-phidgets-at-flash-israel/</link>
		<comments>http://www.multimediacollege.be/2011/02/fiddling-with-phidgets-at-flash-israel/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 09:58:11 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1286</guid>
		<description><![CDATA[A couple of weeks ago I was lucky enough to be invited to present at Flash Israel on February 22-23. There were a lot of topics I could choose from, but looking at the list of speakers that were already selected, such as Ben Forta, Lee Brimelow, Grant Skinner, &#8230; I knew I had to [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Congratz to the new and renewed ACCs and ACPs</title>
		<link>http://www.multimediacollege.be/2011/02/congratz-to-the-new-and-renewed-accs-and-acps/</link>
		<comments>http://www.multimediacollege.be/2011/02/congratz-to-the-new-and-renewed-accs-and-acps/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 17:27:42 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Audition 3]]></category>
		<category><![CDATA[Captivate]]></category>
		<category><![CDATA[ColdFusion]]></category>
		<category><![CDATA[Connect]]></category>
		<category><![CDATA[Dreamweaver]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[LiveCycle Data Services]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Adobe Community Champions]]></category>
		<category><![CDATA[Adobe Community Professional]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1280</guid>
		<description><![CDATA[Today Adobe announced their new list of Adobe Community Professionals for 2011. And of course I am very happy to be part of this small community. But next to that list, they have launched a new list, namely the Adobe Community Champions. For those of you who don&#8217;t know what these lists are or who [...]]]></description>
		<wfw:commentRss>http://www.multimediacollege.be/2011/02/congratz-to-the-new-and-renewed-accs-and-acps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More fun with Azoth: &#8220;Sierpinski Yourself&#8221;</title>
		<link>http://www.multimediacollege.be/2011/01/more-fun-with-azoth-sierpinski-yourself/</link>
		<comments>http://www.multimediacollege.be/2011/01/more-fun-with-azoth-sierpinski-yourself/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 08:41:00 +0000</pubDate>
		<dc:creator>Jan</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[aztoh]]></category>
		<category><![CDATA[bytearray]]></category>
		<category><![CDATA[Optimization]]></category>
		<category><![CDATA[sierpinski]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1224</guid>
		<description><![CDATA[You need a webcam to enjoy this blogpost to the fullest This post is a brief addendum of my previous post about Azoth. I was so excited about Azoth&#8217;s performance in my previous post that I didn&#8217;t take enough time to come up with a more practical example. Like I said last time, ByteArray operations [...]]]></description>
		<wfw:commentRss>http://www.multimediacollege.be/2011/01/more-fun-with-azoth-sierpinski-yourself/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Supercharge your ByteArray operations using Azoth</title>
		<link>http://www.multimediacollege.be/2011/01/supercharge-your-bytearray-operations-using-azoth/</link>
		<comments>http://www.multimediacollege.be/2011/01/supercharge-your-bytearray-operations-using-azoth/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 12:38:41 +0000</pubDate>
		<dc:creator>Jan</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Alchemy]]></category>
		<category><![CDATA[bytearray]]></category>
		<category><![CDATA[Optimization]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1180</guid>
		<description><![CDATA[(edit: take a look at my next blogpost for more fun with Azoth !) I recently came across an interesting use of Adobe&#8217;s Alchemy technology. Basically what Alchemy allows you to do is run compiled c/c++ code inside of the ActionScript Virtual Machine. This in turn allows you to implement low-level optimizations that can lead [...]]]></description>
		<wfw:commentRss>http://www.multimediacollege.be/2011/01/supercharge-your-bytearray-operations-using-azoth/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Encoding a GIF from webcam snapshots with Flex Hero 4.5</title>
		<link>http://www.multimediacollege.be/2010/12/encoding-a-gif-from-webcam-snapshots-with-flex-hero-4-5/</link>
		<comments>http://www.multimediacollege.be/2010/12/encoding-a-gif-from-webcam-snapshots-with-flex-hero-4-5/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 10:20:18 +0000</pubDate>
		<dc:creator>Lander</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[bytearray]]></category>
		<category><![CDATA[Flex Hero]]></category>
		<category><![CDATA[GIF]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1084</guid>
		<description><![CDATA[As a Flash/Flex developer, I was very dissappointed when I found out Flash and Flex can&#8217;t handle GIF (Graphics Interchange Format) files. Untill I came across Thibault Imbert&#8217;s work ! He wrote an easy to use GIF Player &#38; Encoder class in ActionScript 3. We&#8217;ll be creating a Flex application that uses Thibault Imbert&#8217;s classes [...]]]></description>
		<wfw:commentRss>http://www.multimediacollege.be/2010/12/encoding-a-gif-from-webcam-snapshots-with-flex-hero-4-5/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Flash Packager for iPhone: Using the Geolocation class</title>
		<link>http://www.multimediacollege.be/2010/12/flash-packager-for-iphone-using-the-geolocation-class/</link>
		<comments>http://www.multimediacollege.be/2010/12/flash-packager-for-iphone-using-the-geolocation-class/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 09:49:41 +0000</pubDate>
		<dc:creator>Jan</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iOs]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[geolocation]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[location based services]]></category>

		<guid isPermaLink="false">http://www.multimediacollege.be/?p=1041</guid>
		<description><![CDATA[Prerequisites: - an iOS device. - Flash professional CS5 - an iPhone dev. license/certificate that allows you to package flash and deploy on iOs. After playing around with the flash packager for iPhone that ships with Flash CS5, I thought I&#8217;d share some information about one of the most interesting aspects of mobile development: Location [...]]]></description>
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		<slash:comments>1</slash:comments>
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