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A very simple facade

In one of our latest project we wanted to use some sort of an event system that would make it possible for components to dispatch events to each other even though they are not aware of each other or are not in the same displaylist structure. In that last example we would just use the [...]

Flash on the beach 2009

I started off really good last year with my review of my trip to FOTB 2008. But as usual I kinda got lost in the work and before I knew that review would be so outdated that you could already start counting down to the next FOTB. But not this year! So here it is, [...]

3 ways to solve the “I want to call an event handler function directly” problem

Say you have an event handler that is called each time an event is triggered and you would like to call this function directly (so without waiting for an event to happen). See the following scenario of a ticking clock to make this more clear: -          TimerEvent that changes the rotation of the clock handlers. [...]

Meet the team

Finally it’s finished! Our own ‘meet the team’ page. So head over to our team page to see all the profiles of our (crazy) team members. So what’s happening behind the scenes here? For the 3D rotating cube we use the new Flash Player 10′s 2.5 3D capabilities (that’s a lot of numbers!). It’s really [...]

Making your Flash Media Server life easier

While developing Flash media server applications I always find myself hitting the F1 button numerous times for a quick reference of the different onStatus Events (NetStream, netConnection,SharedObject). Ok, after a while one knows all out of the head. But a typo occurs more than often. Right, so I took some time today to make a [...]

Bitmap processing outside the displaylist

While preparing one of my classes (Learning Actioscript 3), I played around with the (great!) bitmapData class. Point of the experiment on the one hand was to see if I could draw a snapshot of a sprite (with several animations in it) that is not displayed on screen (not in the displaylist) and on the [...]

Attaching the same class to multiple library assets in AS3

The first time I started working with actionscript 3 in flash CS3 (a while a go now) I immediatly encountered a problem with attaching single classes to multiple movie clips. Previously I regularly attached the same class to multiple library assets to give them all similar capabilities, for example: if you want a library asset [...]

Recording via Edge servers

I recently received a question concerning the set up needed to record video through an edge Flash media server. As you know there are 2 versions of the FMS 3 server available, a streaming and interactive edition (also a developer edition but that is out of the question right now). Both versions can be put [...]

Settimeout in AS2 classes

I know this has been mentioned on other blogs but I just wanted to write about this myself (first blogposts ). The problem when dealing with the global timeout method in actionscript 2 classes was and still is that you are not able to use the setTimeout global function. Whereas setInterval is still accessible. But [...]